About Brick Breaker
Brick Breaker descends from Atari's 1976 Breakout, co-created by Steve Wozniak. Bounce the ball off your paddle to demolish the brick wall — and master the paddle-edge physics that let you aim.
How to Play Brick Breaker
- 1Move the paddle with your mouse, finger, or arrow keys.
- 2Keep the ball in play — missing it costs one of three lives.
- 3Every brick destroyed scores points; clear the wall to reach the next, faster level.
- 4Where the ball hits the paddle controls its bounce angle.
Tips & Strategy
- ◆Hit with the paddle edge to send the ball at a sharp angle into brick clusters.
- ◆Break a side channel first — a ball trapped above the wall clears rows for free.
- ◆At high speed, move to where the ball will be, not where it is.
Frequently Asked Questions
How does aiming work?
The bounce angle depends on where the ball meets the paddle: centre hits go straight up, edge hits deflect steeply — that is your aiming tool.
Do levels get harder?
Each cleared wall rebuilds with a faster ball, so deep runs become tests of pure tracking.
What were the original Breakout roots?
Breakout (1976) was designed at Atari by Nolan Bushnell's team with circuitry by Steve Wozniak — its DNA lives in every brick game since.